Hard Surface & Weapon Artist
Had the chance to take part in the creation of the environment of the firts video game of Morrigan's Games : Azurine Flame.
I've taken part in the researches and creation of many environment props and in the global art direction of the project.
I was the Art director / Lead Artist in the indie studio B2Expand.
I was in charge of the visual direction of the projects, managing the graphic team & external ressources.
Also, as the team is quite small I can still do a lot of 3D modeling, Lighting, post process etc...
A Serious Game focused studio I tried to launch with some friends.
The goal of the project was to create a browser based game to teach student web development.
I was in charge of the Art Direction, Environment Design and research on the web based engine.
Sadly the project never took off.
I was part of an association of game creator.
The global goal was to create without limits and to test a lot of concept.