Website powered by
Corentin Polette
Corentin Polette
Hard surface & Environment Artist
Lyon, France

Summary

Hard Surface & Weapon Artist

Skills

Art DirectionEnvironment DesignUser Interface Design3D ModelingHard Surface ModelingTexturingUV MappingShadersTeam ManagementVFX SupervisionProject ManagementVFXUnityPBR TexturingPost-production

Software proficiency

After Effects
After Effects
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
Premiere
Premiere
Affinity Designer
Affinity Designer
Jira
Jira
Adobe Lightroom
Adobe Lightroom

Productions

    • Video Game
      Light Trail Rush
    • Year
      2020
    • Role
      Art Direction / Lead Artist / 3D Artist / Tech Artist (VFX & Shaders)
    • Company
      B2Expand
    • Video Game
      Beyond The Void
    • Year
      2018
    • Role
      Art Director / Lead Artist / 3D Artist
    • Company
      B2Expand
    • Video Game
      Serious Game - Unannounced Project
    • Year
      2025
    • Role
      Art Direction / Lead Artist / 3D Artist / Tech Artist (VFX & Shaders)
    • Company
      Edge Motion

Experience

  • Freelance Environment Artist at Morrigan Games
    Lyon, France
    January 2021 - November 2021

    Had the chance to take part in the creation of the environment of the firts video game of Morrigan's Games : Azurine Flame.

    I've taken part in the researches and creation of many environment props and in the global art direction of the project.

  • Art Director at B2Expand
    Lyon, France
    July 2017 - July 2020

    I was the Art director / Lead Artist in the indie studio B2Expand.

    I was in charge of the visual direction of the projects, managing the graphic team & external ressources.

    Also, as the team is quite small I can still do a lot of 3D modeling, Lighting, post process etc...

  • Art Director at Edge Motion
    Lyon, France
    May 2016 - May 2017

    A Serious Game focused studio I tried to launch with some friends.

    The goal of the project was to create a browser based game to teach student web development.

    I was in charge of the Art Direction, Environment Design and research on the web based engine.

    Sadly the project never took off.

  • Graphic Designer at Mad Beard
    Lyon, France
    June 2015 - July 2017

    I was part of an association of game creator.

    The global goal was to create without limits and to test a lot of concept.