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LTR _ Lighting in Unity HDRP

It was a real pleasure to torture test Unity 2019.3 HDRP lighting and post processing system. The volumectric fog and lighting are really outstanding !

3D by Cloé Molinari : https://www.artstation.com/cloemolinari
Original concepts by Yohan Monange : https://www.artstation.com/sytheim

The three main steps of the lighting of the garage.

The three main steps of the lighting of the garage.

The lighting is mainly made with warm lights to give a old school feel.

The lighting is mainly made with warm lights to give a old school feel.

Post porcessing was done to give a "wow effect" since this is one of the first scene the player has to see.

Post porcessing was done to give a "wow effect" since this is one of the first scene the player has to see.

Initial concept / mood by Yohan Monange https://www.artstation.com/sytheim

Initial concept / mood by Yohan Monange https://www.artstation.com/sytheim

A more neutral ambiance done to the scene used to start the match & show the MVP's

A more neutral ambiance done to the scene used to start the match & show the MVP's

Ambiance shot of the Flying city, which is central in the arena

Ambiance shot of the Flying city, which is central in the arena

The different steps of the lighting, the goal was to have a cloudy and simple lighting.

The different steps of the lighting, the goal was to have a cloudy and simple lighting.

Ambiance shot of the  ground city.

Ambiance shot of the ground city.

The different steps of the lighting, the goal was to have a cloudy and simple lighting.

The different steps of the lighting, the goal was to have a cloudy and simple lighting.

Alternate ambiance shot of the flying city with a more vibrant theme.

Alternate ambiance shot of the flying city with a more vibrant theme.