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LTR - Merlin legendary skin - Dreadnought

The First Legendary Skin for Light Trail Rush
It was decided that the legendary skin will change entirely the look of the ship.
The diffrent legendary skins will have specific theme, in this case, the heavy battleships of WW1.

The skin is build to have a customizable color scheme and use the 5 changeables parts of the ship. Only the base is add on top of the basic one.

Modeling done in Maya LT, texture work in substance painter & designer.

The engine render are made with Unity 2019.3 and HDRP. All shaders are done in Shader Graph.

Original concept by Yohan Monange.

Dreadnought was the first legendary skin of the game.

Dreadnought was the first legendary skin of the game.

What the ship looks like in the garage/customization Area. This is the closer a player get to the model.

During a match, the fast paced action and camera distance call for a design without too much details.

During a match, the fast paced action and camera distance call for a design without too much details.

The back view of the ship is very important, here the idea was to give the feeling of a heavy & armoured racer.

The back view of the ship is very important, here the idea was to give the feeling of a heavy & armoured racer.

You can see the model fully deployed in "Tracer mode"

This moodboard was done after choosing the theme. Here the focus was on WW1 heavy battleships.

This moodboard was done after choosing the theme. Here the focus was on WW1 heavy battleships.

The first concept done by the concept artist Yohan Monange. You can see the different stages during the game

The first concept done by the concept artist Yohan Monange. You can see the different stages during the game

Unity render of the side

Unity render of the side

Unity render of the front and back

Unity render of the front and back

Unity render of the top & bottom

Unity render of the top & bottom