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LTR - Goliath

The First ship I had to create for Light Trail Rush.
The main choice for the racers was to stand out and offer a unique design for each one, linked to his capacities.
It was also decided to not have a lot of details, considering the in-game speed & view, but to have a retro look and intricate designs.

The ship is build to be entirely customizable from the color scheme to the different parts. To achieve this the in-game version is separated in 5 parts and use a custom shader based on a simple Unity PBR shader. We used colormask to allow painting on top of the model (wich was exported in greyscale) except for some details wich have a fixed color.

The engine render are made with Unity 2019.3 and HDRP. All shaders are done in Shader Graph.

Original concept by Yohan Monange.
https://www.artstation.com/artwork/JlYXV0

Goliath is the strongest ship in the game
Scroll down to see how the concept grown.

Goliath is the strongest ship in the game
Scroll down to see how the concept grown.

What the ship looks like in the garage/customization Area. This is the closer a player get to the model.

During a match, the fast paced action and camera distance call for a design without too much details.

During a match, the fast paced action and camera distance call for a design without too much details.

The back view of the ship is very important, here the idea was to give the feeling of a rugged & heavy racer.

The back view of the ship is very important, here the idea was to give the feeling of a rugged & heavy racer.

Since the model is made for a custom unity shader, the marmoset render is quite flat.

This moodboard was done after receiving the game design instructions. The general idea was to have a sturdy overall with a clearly muscle car like feeling.

This moodboard was done after receiving the game design instructions. The general idea was to have a sturdy overall with a clearly muscle car like feeling.

The first concept done by the concept artist Yohan Monange. It was adapted afterward during 3D modeling to better match with the in-game view. https://www.artstation.com/artwork/JlYXV0

The first concept done by the concept artist Yohan Monange. It was adapted afterward during 3D modeling to better match with the in-game view. https://www.artstation.com/artwork/JlYXV0

Unity render of the side

Unity render of the side

Unity render of the front and back

Unity render of the front and back

Unity render of the top & bottom

Unity render of the top & bottom