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LTR - Urumi

The second ship I had to create for Light Trail Rush.
The main choice for the racers was to stand out and offer a unique design for each one, linked to his capacities.
It was also decided to not have a lot of details, considering the in-game speed & view, but to have a retro look and intricate designs.

The ship is build to be entirely customizable from the color scheme to the different parts. To achieve this the in-game version is separated in 5 parts and use a custom shader based on a simple Unity PBR shader. We used colormask to allow painting on top of the model (wich was exported in greyscale) except for some details wich have a fixed color.

Modeling done in Maya LT, texture work in substance painter & designer.

The engine render are made with Unity 2019.3 and HDRP. All shaders are done in Shader Graph.

Original concept by Yohan Monange.
https://www.artstation.com/artwork/XBknwD

Urumi is the nimblest ship in the game
Scroll down to see how the concept grown.

Urumi is the nimblest ship in the game
Scroll down to see how the concept grown.

What the ship looks like in the garage/customization Area. This is the closer a player get to the model.

During a match, the fast paced action and camera distance call for a design without too much details.

During a match, the fast paced action and camera distance call for a design without too much details.

The back view of the ship is very important, here the idea was to give the feeling of a nimble & swift racer.

The back view of the ship is very important, here the idea was to give the feeling of a nimble & swift racer.

Since the model is made for a custom unity shader, the marmoset render is quite flat.

This moodboard was done after receiving the game design instructions. The general idea was to have something inspired by marine life to have a light feel. 
It was later decided to be closer to a crustacean look to match with the brawling aspect.

This moodboard was done after receiving the game design instructions. The general idea was to have something inspired by marine life to have a light feel.
It was later decided to be closer to a crustacean look to match with the brawling aspect.

The first concept done by the concept artist Yohan Monange. We can see the differences between chaser & tracer role. https://www.artstation.com/artwork/XBknwD

The first concept done by the concept artist Yohan Monange. We can see the differences between chaser & tracer role. https://www.artstation.com/artwork/XBknwD

Unity render of the side

Unity render of the side

Unity render of the front and back

Unity render of the front and back

Unity render of the top & bottom

Unity render of the top & bottom