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LTR - Game Utilitary VFX - Unity 2019.3 VFX Graph

The second VFX batch of Light Trail Rush.

All VFX are done in unity 2019.3 using the new VFX Graph interface.

It was decided to not use shuriken to test the limits of the new system and give a more extreme look with lots of GPU particles.

To make particles spawn and target the ships, even with customized parts, we use a generated Pcache file as a reference, wich make some effects difficult to show in a separate scene since the Pcache is generated at the start of a match for each ship.

The death and respawn are made to hide the enabling/disabling of the 3D model and give a pixelated/ teleportation look.

The chaser death VFX is done so that the ship can be disabled without the player seeing. The main idea for all the impact linked death was to give a pixel/implosion look

The chaser impact VFX is in the same spirit as the chaser's one but more spectacular since it is followed by a portal.

The Tracer VFX are made to reward the player when he come to this position and make him stand out in the environment.

My demoreel where you can see every VFX created for LTR with in-game screenshots