The third ship I had to create for Light Trail Rush.
The main choice for the racers was to stand out and offer a unique design for each one, linked to his capacities.
It was also decided to not have a lot of details, considering the in-game speed & view, but to have a retro look and intricate designs.
The ship is build to be entirely customizable from the color scheme to the different parts. To achieve this the in-game version is separated in 5 parts and use a custom shader based on a simple Unity PBR shader. We used colormask to allow painting on top of the model (wich was exported in greyscale) except for some details wich have a fixed color.
Modeling done in Maya LT, texture work in substance painter & designer.
The engine render are made with Unity 2019.3 and HDRP. All shaders are done in Shader Graph.
Original concept by Yohan Monange.
https://www.artstation.com/artwork/k4JgXd
What the ship looks like in the garage/customization Area. This is the closer a player get to the model.
You can see the model fully deployed in "Tracer mode"

The first concept done by the concept artist Yohan Monange. It was later adapted to better accomodate the in-game view and technical requirements. https://www.artstation.com/artwork/k4JgXd