The last ship I had to create for Light Trail Rush.
The main choice for the racers was to stand out and offer a unique design for each one, linked to his capacities.
It was also decided to not have a lot of details, considering the in-game speed & view, but to have a retro look and intricate designs.
The ship is build to be entirely customizable from the color scheme to the different parts. To achieve this the in-game version is separated in 5 parts and use a custom shader based on a simple Unity PBR shader. We used colormask to allow painting on top of the model (wich was exported in greyscale) except for some details wich have a fixed color.
Modeling done in Maya LT, texture work in substance painter & designer.
The engine render are made with Unity 2019.3 and HDRP. All shaders are done in Shader Graph.
Original concept by Yohan Monange.
https://www.artstation.com/artwork/1n9AoG
What the ship looks like in the garage/customization Area. This is the closer a player get to the model.
Since the model is made for a custom unity shader, the marmoset render is quite flat.

The first concept done by the concept artist Yohan Monange, you can clearly see the customizables parts. https://www.artstation.com/artwork/1n9AoG